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Total war attila mods battle of adrianople guide
Total war attila mods battle of adrianople guide













total war attila mods battle of adrianople guide

It didn't appear like you scripted them (The had no unique names) >With the second screenshot, I meant to show the Saxons invading england. so the workaround is to give them a city in the mountains that no on can get to.Īlso fixed in this is the double advancement of the Roman tech counter (both WRE and ERE were advancing it each turn). The easy was to eliminate the vandals was to let them take a city, and then take it back before they took another. It removes the Jewish revolt from the 1st turn of the 200AD scenario (was debugging this, forgot to remove it), and gives the Vandals an unconquerable city. > I haven't been able to dl p10 as the site hates meĪnd attached is the latest rfre.py. Oh, that is because both WRE and ERE are advancing the counter. > 5>I mistyped, I wan't getting the troops out of the alliances, but I was halfway to finishing the Justinian tech in 450, a bit too early.

#TOTAL WAR ATTILA MODS BATTLE OF ADRIANOPLE GUIDE HOW TO#

I already knew how to handle the black improvement issue.

total war attila mods battle of adrianople guide

It didn't appear like you scripted them (The had no unique names), so I was impressed with history repeating itself. This is also tied in with the lack of early war for the ERE though. The WRE should also get a few barbarian units at Flavius Aetius was able to persuade the Franks and the Visigoths to loan him parts of their armies to repell the huns.ĥ>Okay, it just feels sort of empty looking up there.ħ>It was just an idea I had as it was a bit odd for me to be able to build Comitatenses in the middle of Asia Minor. The Vandals should be given more units because currently they just get holed up in Kimberi and don't ravenge Gaul, leaving it open to the Huns. I can't seem to find the latin name of fortresses, but fossa (ring of ditches) might work.ġ>The vandals are key to the Huns. I was able to build moenia and fortresses so I was able to repell almost any persian attack. (I am still playing p9, I haven't been able to dl p10 as the site hates me.)ħ>After thinking about it, I'm not sure if Persia needs to be stronger if they attack earlier. Persia is too busy with the hunnic strikers and the Goths just sort of sit there.ĥ>I mistyped, I wan't getting the troops out of the alliances, but I was halfway to finishing the Justinian tech in 450, a bit too early.Ħ>When I checked worldbuilder I didn't see alaric, and when I played as the WRE in my AAR, I didn't get alaric. There needs to be a reason for the ERE to keep their legions there.Ĥ>I think the wealthiness derives out of them having no initial enemies. I could see them converting to Christianity as it is very powerful in game.Ģ>I just wanted to make sure Arianism didn't fall off your radar.ģ>I don't think the WRE expelled all of the goths from the balkans, but regardless, Rome didn't keep two field armies in Thrace and the Balkans because they looked pretty. It still doesn't explain why the first religion they converted to was Olympian Gods. 1>I didn't see zoroastrianism in any of their cities.















Total war attila mods battle of adrianople guide